package com.xy.util;

public class PoolKey {

	public static final String POOL_GUILD_BATTLE_ID = "0_";// 公会战的ID，如果玩家没有公会，设置公会战id为0，即无效
	public static final String PROPERTY_PLAYER_COMMON_DAY = "1_";//通用日期
	public static final String PROPERTY_REGIST_DIAMOND = "2_";//领取新玩家钻石奖励
	public static final String PROPERTY_PLAYER_RENAME = "3_";//玩家改名
	public static final String PROPERTY_PLAYER_GUIDE_CURRENT = "4_";//当前引导id
	//玩家身上的主线任务标识，当前任务可能并未接取，已经接取正在执行，已经完成尚未提交，这个值可能是玩家将要接取的下一个任务
	//存放玩家身上主线任务的状态，包括完成度，json格式
	//同时只能有一条记录
	public static final String PROPERTY_TASK_MAIN = "5_"; 
	
	//可以跳转到大世界了
	public static final String PROPERTY_GOTO_BIGWORLD = "6_"; // 0表示不可以跳转；1表示等级到6级跳转；2表示摧毁了入侵指挥部跳转
	public static final String PROPERTY_GOTO_BIGWORLD_TIME = "6_1_"; // 可以跳转到大世界的时间
	
	public static final String PROPERTY_PLAYER_CREATED_MAIL = "10_";//创建角色邮件
	
	public static final String PROPERTY_RANK_HISTROY = "12_";//玩家身上的排名历史，用以计算跟当前排名的上升下降名次
	
	public static final String PROPERTY_REPUTATIONS_REWARD_DAY = "13_";//声望奖励领取时间（每天只能领取一次）
	
	public static final String PROPERTY_TURNTABLE_INFO = "14_";//玩家身上有个转盘
	
	public static final String PROPERTY_SETTING_BFR = "16_";//玩家战况设置

	public static final String PROPERTY_INSTANCE_POINT = "PROPERTY_INSTANCE_POINT";//刷副本的体力

	public static final String PROPERTY_INSTANCE_STATE = "PROPERTY_INSTANCE_STATE_";//副本完成状态 (+ battleId)

	public static final String PROPERTY_INSTANCE_LAST = "PROPERTY_INSTANCE_LAST";//最后进行的副本

	public static final String PROPERTY_INSTANCE_NEW = "PROPERTY_INSTANCE_NEW";//是否展现新解锁特效

	public static final String PROPERTY_ENABLE_SWEEP = "PROPERTY_ENABLE_SWEEP_";//扫荡功能开启
	public static final String PROPERTY_SWEEP_COUNT = "PROPERTY_SWEEP_COUNT";//当天扫荡次数
	public static final String PROPERTY_SINGLE_SWEEP_COUNT = "PROPERTY_SINGLE_SWEEP_COUNT";//每个副本的当天扫荡次数
	public static final String PROPERTY_INSTANCE_STAR = "PROPERTY_INSTANCE_STAR";//副本评星

	public static final String PROPERTY_LEGION_TASK = "PROPERTY_LEGION_TASK";//军团任务刷新时间

	public static final String PROPERTY_CHARGE_ITEM3 = "17_"; //购买1000+600档次商品的时间
	public static final String PROPERTY_CHARGE_ITEM4 = "18_"; //购买3000+500档次商品的时间
	public static final String PROPERTY_CHARGE_ITEM5 = "19_"; //购买8000+4000档次商品的时间
	public static final String PROPERTY_CHARGE_ITEM6 = "20_"; //购买15000+15000档次商品的时间
	public static final String PROPERTY_NEWPLAYER_MAIL = "21_"; // 是否发过进入新手地图邮件
	public static final String PROPERTY_FIRST_TO_WORLD = "PROPERTY_FIRST_TO_WORLD";//是否进入过大世界

	public static final String INST_POINT_UP_TIME = "INST_POINT_UP_TIME";
	
	public static final String PROPERTY_SEVENDAY_DAYINDEX = "22_"; // 七天登录奖励当前已领取天数(0-6)
	public static final String PROPERTY_SEVENDAY_LASTTIME = "23_"; // 七天登录上次领取奖励的时间
	public static final String PROPERTY_SEVENDAY_REWARDINDEX = "24_"; // 七天登录当前可以使用的奖励模板ID
	public static final String PROPERTY_SEVENDAY_CURDAYINDEX = "25_"; // 七天登录当前可以使用的天数
	public static final String PROPERTY_SEVENDAY_RESET_TIME = "25_1_"; // 七天登录奖励重置的时间
	
	public static final String PROPERTY_ONLINE_REWARDLEVEL = "26_"; // 当前正在使用的在线奖励的档次
	public static final String PROPERTY_ONLINE_REWARDID = "27_"; // 在线奖励活动中正在使用的奖励的索引
	public static final String PROPERTY_ONLINE_LASTGOTTIME = "28_"; // 上次领取在线奖励的时间
	public static final String PROPERTY_ONLINE_STARTTIME = "29_"; // 开始计时的时间
	public static final String PROPERTY_ONLINE_WHICHREWARD_INDEX = "30_"; // 指定模板中随机出来的奖励的索引
	
	public static final String PROPERTY_MONEY_CHARGED = "31_"; // 玩家已充值的金额(美分)
	
	public static final String PROPERTY_GET_DRAWING_RESETTIME = "32_"; // 上次重置图纸领取记录的时间
	public static final String PROPERTY_GET_DRAWINGS_TODAY = "33_";// 今天已经领取图纸的争夺点id
	
	public static final String PROPERTY_PERIODIC_GAIN_IDS = "34_1_"; // 今天领取的月卡\周卡id
	public static final String PROPERTY_PERIODIC_RESET_TIME = "34_2_"; // 上次重置领取记录的时间

	public static final String PROPERTY_ENTER_NOVICE_FIRST = "35_"; // 是否第一次进入新手地图场景
	
	public static final String LEGION_CREATE_OR_JOIN_COUNT = "40_1_"; // 加入或者创建军团的次数
	public static final String LEGION_OUT_START_TIME = "40_2_"; //退团后4小时后才能继续创建或加入到军团 
	
	public static final String PROPERTY_AUTO_SUPPLY_LEGIONMEMBERS_ARMY = "41_"; // 自动补给盟友的编队

	public static final String PROPERTY_INTELLIGENCE_ENABLE = "PROPERTY_INTELLIGENCE_ENABLE";//开启侦察中心
	
	public static final String PROPERTY_OLDPLAYER_AWARD = "42_1_"; // 第一次删档测试的老用户是否领取了老用户补偿
	
	public static final String PROPERTY_VIEW_OPEN_COUNT = "43_"; // 记录玩家使用VIEW_OPEN_CLIENT协议开启视野的次数
	
	public static final String PROPERTY_RESET_TASK = "44_1_"; // 重置主线任务的次数(2018.3.23任务改版时需要)
	
	public static final String PROPERTY_LASTLOGIN = "46_";

	public static final String PROPERTY_MATCH_SCORE = "PROPERTY_MATCH_SCORE";

	public static final String PROPERTY_MATCH_COUNT = "PROPERTY_MATCH_COUNT";

	public static final String PROPERTY_MATCH_WIN = "PROPERTY_MATCH_WIN";//连胜

	public static final String PROPERTY_MATCH_LOSE = "PROPERTY_MATCH_LOSE";//连负

	public static final String PROPERTY_SKIN = "PROPERTY_SKIN";

	public static final String PROPERTY_MATCH_MAX_WIN = "PROPERTY_MATCH_TOTLE_WIN";

	public static final String PROPERTY_MATCH_MAX_LOSE = "PROPERTY_MATCH_TOTLE_LOSE";

	public static final String PROPERTY_SKIN_ON = "PROPERTY_SKIN_ON";
	public static final String PROPERTY_SETTING_ALERT = "47_";//玩家警报设置
	public static final String PROPERTY_DAY_TASK = "PROPERTY_DAY_TASK3";//每日任务天数
	
	public static final String PROPERTY_ADD_VIP_POINT_TIME = "48_"; // 上次获得VIP免费点数的时间
	public static final String PROPERTY_FREE_VIP_GAIN = "49_"; // 记录是否获得过免费VIP一天的时间
	public static final String PROPERTY_VIP_CHEST_TIME = "50_"; // 上次开启VIP宝箱的时间
	public static final String PROPERTY_VIP_CHEST_COUNT = "51_"; // 今天开启VIP宝箱的次数
	
	public static final String FIRST_OCCUPY_HIGH_ISLAND = "FIRST_OCCUPY_HIGH_ISLAND";//首次占领高级大陆的地块
	public static final String FIRST_OCCUPY_CENTER_ISLAND = "FIRST_OCCUPY_CENTER_ISLAND";//首次占领中心岛的地块
	public static final String MATCH_MAX_WIN = "MATCH_MAX_WIN";//最长连胜
	
	public static final String FIGHT_AREA_LAST_TIP = "52_"; // 争夺战开启的前一天攻击入侵作战中心或入侵大本营时,提示是否攻击
	
	public static final String MERGE_BAG = "MERGE_BAG";
	
	public static final String REMOVE_TASK_RM_44658 = "REMOVE_TASK_RM_44658"; 	
	public static final String FIX_DRAWING_RM_45034 = "REMOVE_TASK_RM_45034";
	public static final String FIX_DRAWING_RM_45286_1 = "REMOVE_TASK_RM_45286_1";
	
	public static final String NORMALINST_USERTIME = "NORMALINST_USERTIME1_";//个人副本的最短用时

	public static final String MAIN_TASK_CHANGED_20180622 = "53_";
	public static final String MAIN_TASK_CHANGED_20180905 = "53_1_";
	
	public static final String POINT_VS_PLAYER = "54_1_"; //战绩点数
	public static final String POINT_VS_NPC = "54_2_"; // 战功点数
	public static final String SET_PLAYER_LEVELUP_TIME = "55_"; // 统一设置玩家升级时间

	public static final String LEGION_INVITE = "LEGION_INVITE";//每天接受军团邀请的次数

	public static final String WORLDBOSSCOUNT = "";//当天参与世界BOSS的次数
	public static final String LEVELACTIVITY="LEVELACTIVITY";//领取的等级活动的对应等级的奖励lv_lv_lv
	
	public static final String WISHING_TREE_COUNT = "WISHING_TREE_COUNT";//许愿树使用次数
	
	public static final String SCRIPT_CHECK = "SCRIPT_CHECKT_";//脚本的check，set
	
	public static  final  String SINGIN_DAY="SINGIN_DAY";//签到的 天数
	
	public static  final  String SINGIN_MONTH="SINGIN_MONTH";//上次签到的时间
	
	public static final  String ISSINGIN="ISSINGIN";//是否已经签到  0没有签到 1签到了 
	
	public static final  String sharegame="SHAREGAME";//每日分享;
	
	public static final  String changeJob="changejob";//改变职业的次数；
	
	public static final  String daychargenum="daychargenum";//每日充值的金额
	
	public static final  String chargeTime="chargeTime";//每日充值时间
	
	public static final  String WorldBoos="worldboos";//击杀的世界boos
	public static final  String VIPCHARGE="vipcharge";//VIP 多充多次;
	public static final  String StrengKillLv="strengkilllv";//本命技能强化等级
}












